Tekken 6 Psp Controls
This update will also include the following refinement:. Improved Mokujin AI - In online versus mode, Mokujin’s fighting style changes with every round TEKKEN 6 is rated 'T' for Teen by the ESRB and is now available nationwide for the PlayStation 3 system and Xbox 360 with an MSRP of $59.99 as well as the PSP® (PlayStation®Portable) system. Tekken 6 - Gameplay PSP HD 720P (PPSSPP)Visit us at for moreEnhanced graphics with emulator PPSSPP.For recording I used a Live. But it's also a series of small things in Tekken's case - shorter loading times (even without installing the game to a memory stick), more responsive controls, and stable netcode, among others. All of these show that effort's been put into the PSP iteration, so it doesn't have that 'tossed-off' feel that so many ports do. Tekken damage is based on points, not percentages. The Tekken 6 lifebar is 180 points, but this will vary depending on the game settings. In Bloodline Rebellion and Tekken 6 console, standing hits do 120% of their base value (which is also used for juggle damage scaling).
Tekken 6 Psp Cheat Codes Download
Tekken 6 | Table of Contents | Walkthrough
Table of Contents
- Tekken (Moves)
- Tekken 2 (Moves)
- Tekken 3 (Moves)
- Tekken Tag Tournament (Moves)
- Tekken 4 (Moves)
- Tekken 5 (Moves)
- Tekken 5: Dark Resurrection (Moves)
- Tekken 6 (Moves)
- Tekken 6: Bloodline Rebellion (Moves)
- Tekken Tag Tournament 2 (Moves)
- Tekken 3D: Prime Edition (Moves)
- Tekken 7 (Moves)
Tekken 6 uses the basic control format used by all previous Tekken games. The four buttons represent each of the four limbs of the character you are controlling. Steve Fox, who uses a traditional boxing style of fighting, doesn't have basic kicks, and instead uses quick side-steps when is pressed.
Dodging left and right into the foreground or background is performed with all characters by pressing or . Running forward is done by pushing twice and holding .
Basic throws can be performed with both left buttons or both right buttons. There are many more specialty throws that depend on different stance relationships and the characters being used. There are around one hundred different moves and combinations for each fighter based on different variations of button and joystick presses. Quicker attacks have priority over slower attacks, and counter attacks have damage priority over attacks that do not counter (interrupt the opponents attack animation).
Blocking high or medium range attacks is done automatically as long as you are not attempting to move forward or attempting an attack of your own. Blocking low attacks must be done by holding . While holding , you will duck high attacks and block lows – but medium range attacks will hit you. Many characters use combinations which hit at all three attack levels making consistent defense quite challenging.
Once knocked down, you can still be attacked by your opponent until you regain your footing and properly defend yourself. To get back up on your feet there are several options including rolling back, standing straight up, rolling to either side, and getting up with a variety of attacks as you rise.
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